SUPER-RUN
A downloadable Super Run
SUPER-RUN is a game where you are constantly moving with no way(*) to stop, switching directions only from touching a wall, your goal is to time your jumps, collect as many coins as you can collect, and make it to the finish line!
Some tiles are interactable, and they do different stuff, some may disappear upon contact, while others stop your horizontal movement and temporarily gives you control on where you wanna go!
This game was FULLY developed in nothing but 1778 Lines of carefully (debatable) looked at x86 Real-mode Assembly Code, the final build sitting at 10.5 KB (If we ignore the portable QEMU stuff), making this the SMALLEST completed game i've ever made in my entire life!
This game features 5 levels, most of which have been thorougly tested, and accounted for any potential bugs, although some may still slip through, if that's the case, i'll make a hotfix as soon as possible.
For Windows users, QEMU is the most recommended Option, and is pretty much included by default as a 'qemu-i386' folder, and a 'runGame' batch file to heavily simplify the process, as i don't want users to have to manually set up a QEMU instance, however, for more advanced users, you may even attempt to run this game on real hardware! Just make sure you know what you're doing...
| Published | 2 days ago |
| Status | Released |
| Author | Florentinity |
| Genre | Platformer |
| Tags | 2D, asm, assembly, No AI, Pixel Art, Retro, Short |
| Content | No generative AI was used |
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